In this article, I will explain how I managed to get the WEMOS Lolin32 lite board running for more than a month on a single 1200 mAh LIPO battery. After showing my solution, I will get back on the biggest mistake I made during my tests (SPOILER: error handling is important).
Continue reading “Keeping Lolin32 lite up for more than a month”
In this very simple example, I will setup a NodeMCU to connect to my MQTT broker and light its LED depending on received messages. This gives a very simple IOT device to test the MQTT protocol.
Continue reading “Controlling NodeMCU’s LED through MQTT”
Continue reading “Enabling and using WebSockets on Mosquitto”
In this post I’ll explore how to install Mosquitto (MQTT Broker) and test it is working.
Continue reading “Setting up Mosquitto on Raspbian Jessie”
In this post, I’ll explore how I did managed to make Llamalab’s Automate (Android) communicate with a Pebble watch application.
First, I will discuss some basic knowledge and expose my problem. Then I’ll talk more in depth about Pebble communication and finally expose the Automate part. So, go straight to the end for the technical part.
Continue reading “Using Llamalab’s Automate as a Pebble Time companion app”
I had some hard time installing the BlackBerry Java SDK for (old) OS 7.1 (for Windows or Mac only) on Linux. Here are the main information necessary to setup a working environment in Eclipse (Kepler).
Continue reading “Develop for BlackBerry OS 7.1 on Linux”
This is it, my first article with a working uBroadcast library in C. Today I discuss a simple example with two programs: the first one is a UDP broadcast sniffer, the second one sends “Hello world!” messages on the network. While furnished archive contains BugOne communication code, I’ll describe it later.
Continue reading “[uBroadcast] Says “Hello world!” in C”
In a coming series of articles, I’ll be presenting a project I’m working on to allow communication between BugOne boards and applications from same or different computers. This project focuses on the development of the uBroadcast library (read micro broadcast). This article is mostly a presentation of the concepts behind.
Continue reading “[uBroadcast] Introduction”